- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity;
- gluPerspective(1, 1, NearClipping, FarClipping);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity;
- glTranslatef(0, 0, -130);
- glRotatef(Frotx,1,0,0);
- glRotatef(Froty,0,1,0);
- ...Rendern der Objekte
- glPopMatrix;
- glGetFloatv(GL_MODELVIEW_MATRIX, @FModelViewMatrix);