- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- glViewport(0, 0, 800, 600);
- glShadeModel(GL_SMOOTH);
- glClearColor(0, 0, 0, 0);
- glClearDepth(1.0f);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0f, (GLfloat) 800/600, 0.1, 100.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();