- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
 - glViewport(0, 0, 800, 600);
 - glShadeModel(GL_SMOOTH);
 - glClearColor(0, 0, 0, 0);
 - glClearDepth(1.0f);
 - glEnable(GL_DEPTH_TEST);
 - glDepthFunc(GL_LEQUAL);
 - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
 - glMatrixMode(GL_PROJECTION);
 - glLoadIdentity();
 - gluPerspective(45.0f, (GLfloat) 800/600, 0.1, 100.0);
 - glMatrixMode(GL_MODELVIEW);
 - glLoadIdentity();
 
