- // In den OrthoMode wechseln
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity;
- glOrtho(0,1024,768,0,-1,1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity;
- // 2D-Objekt zeichnen
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex2f(0, 0);
- glTexCoord2f(1,0); glVertex2f(1024, 0);
- glTexCoord2f(1,1); glVertex2f(1024, 100);
- glTexCoord2f(0,1); glVertex2f(0, 100);
- glEnd;