-  //zeichenrutine
 -  glEnable(GL_BLEND);
 -  glDisable(GL_DEPTH_Test);
 -  glBlendFunc(GL_SRC_ALPHA, GL_ONE);
 -  //BEGIN_NEU!!!
 -  FEffect.Advance(round(1000/Speed));
 -  //Render-Particles
 -  glLoadIdentity;
 -  glTranslate(x,y,z);
 -  FEffect.Render;
 -  //END_NEU!!!
 
