- //zeichenrutine
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_Test);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- //BEGIN_NEU!!!
- FEffect.Advance(round(1000/Speed));
- //Render-Particles
- glLoadIdentity;
- glTranslate(x,y,z);
- FEffect.Render;
- //END_NEU!!!