- #include <windows.h>
- #include <gl/glut.h>
- void RenderScene(void){
- glClear(GL_COLOR_BUFFER_BIT);
- glFlush;
- }
- void SetupRC(void){
- glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
- }
- void main(void){
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
- glutCreateWindow("Simple");
- glutDisplayFunc(RenderScene);
- SetupRC();
- glutMainLoop();
- }