- #include <windows.h>
 - #include <gl/glut.h>
 - void RenderScene(void){
 -  glClear(GL_COLOR_BUFFER_BIT);
 -  glFlush;
 - }
 - void SetupRC(void){
 -  glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
 - }
 - void main(void){
 -  glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
 -  glutCreateWindow("Simple");
 -  glutDisplayFunc(RenderScene);
 -  SetupRC();
 -  glutMainLoop();
 - }
 
