- glBegin(GL_TRIANGLES);
- glColor3f(1,0,0);
- glVertex3f(-1.0,-1.0, 0.0);
- glColor3f(0,1,0);
- glVertex3f( 0.0, 1.0, 0.0);
- glColor3f(0,0,1);
- glVertex3f( 1.0,-1.0, 0.0);
- glEnd();