- glBindFragmentShaderATI := wglGetProcAddress('glBindFragmentShaderATI');
- glDeleteFragmentShaderATI := wglGetProcAddress('glDeleteFragmentShaderATI');
- glBeginFragmentShaderATI := wglGetProcAddress('glBeginFragmentShaderATI');
- glEndFragmentShaderATI := wglGetProcAddress('glEndFragmentShaderATI');