- case SDL_KEYDOWN: //und SDL_KEYDOWN werden gleich behandelt
- if( event.key.keysym.sym == SDLK_a){
- if(i==-4){
- i=i;
- } else {
- --i;
- }
- }
- if( event.key.keysym.sym == SDLK_d){
- if(i==4){
- i=i;
- } else {
- ++i;
- }
- }
- break;
Animation einer KugelModerator: DGL-Team
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