- if (strafeLeft) {
- this.view = myMath.minus(this.lookAt, this.eye);
- this.step = myMath.crossProduct(up, view);
- this.step = myMath.times(myMath.normalize(this.step), strafeWidth);
- applyStep(true, true);
- }
gluLookAt - Werte berechnenModerator: DGL-Team
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