- for (int i = 0; i < map.getCount(); i++) {
- Triangle tri = (Triangle)map.getTriangle(i);
- Point A = tri.getA();
- Point B = tri.getB();
- Point C = tri.getC();
- Gl.glTexCoord2d(5.0, 0.5);
- Gl.glVertex3d(A.getX(), A.getY(), A.getZ());
- Gl.glTexCoord2d(0.0, 0.0);
- Gl.glVertex3d(B.getX(), B.getY(), B.getZ());
- Gl.glTexCoord2d(0.0, 1.0);
- Gl.glVertex3d(C.getX(), C.getY(), C.getZ());
- }