- glGenTextures(1, &textureId);
- glBindTexture(GL_TEXTURE_2D, textureId);
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_COMPRESSED_RGB, image->width, image->height, GL_RGB, GL_UNSIGNED_BYTE, image->pixels); //MipMapping
Wie texturiert man richtig?Moderator: DGL-Team
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