- GLfloat test[] = {
- 10.0f, -10.0f, 0.0f,
- -10.0f, -10.0f, 0.0f,
- 10.0f, 10.0f, 0.0f,
- -10.0f, 10.0f, 0.0f };
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, test);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 11);
- glDisableClientState(GL_VERTEX_ARRAY);