- t.x := x*this[0][0] + y*this[1][0] + z*this[2][0] + this[3][0]
- t.y := x*this[0][1] + y*this[1][1] + z*this[2][1] + this[3][1]
- t.z := x*this[0][2] + y*this[1][2] + z*this[2][2] + this[3][2]
- return t
Matrizen global transformierenModerator: DGL-Team
|