- Init:
 - * InitOpenGl, DC + RC holen
 - Vorarbeit:
 - * glViewport(0, 0, Panel1.ClientWidth, Panel1.ClientHeight);
 - * glMatrixMode(GL_PROJECTION);
 - * glLoadIdentity;
 - * gluPerspective(45.0, 1, NearClipping, FarClipping);
 - * glMatrixMode(GL_MODELVIEW);
 - * glLoadIdentity;
 - * gluLookAt(...);
 - * Clear...
 - Zeichnen
 - * glBegin, ..... glEnd
 - Anzeigen
 - * SwapBuffers(DC)
 - Saubermachen:
 - * RC +, DC Abmelden
 
