- glPushMatrix;
 - glTranslate(0.5,0.5,-6);
 - glRotate(rot,0,1,0);
 - glTranslate
 - glBegin(GL_QUADS);
 - glColor3f(1,0,0);
 - glVertex3f(0,0,0);
 - glVertex3f(1,0,0);
 - glVertex3f(1,1,0);
 - glVertex3f(0,1,0);
 - glEnd;
 - glPopMatrix;
 - // Dann die Rotation fürs nächste mal berechnen
 - rot := rot + 1;
 - if rot>360 then rot := rot - 360;
 
