- glEnable(GL_BLEND);
 - glBlendFunc(GL_SRC_ALPHA, GL_ONE);
 - glBegin(GL_QUADS);
 - glColor4f(0.1,0.1,0.1,0.7);
 - glVertex2f(R.Left,R.Top);
 - glVertex2f(R.Right, R.Top);
 - glVertex2f(R.Right, R.Top + 300);
 - glVertex2f(R.Left, R.Top + 300);
 - glEnd;
 - glDisable(GL_BLEND);
 
