-  if FShowMultitextur then begin
 -    glEnable(GL_BLEND);
 -    glColor3f(1,1,1);
 -    glEnable(GL_TEXTURE_2D);
 -    glBegin(GL_QUADS);
 -      glTexCoord2f(0,0); glVertex2d(0      ,0     );
 -      glTexCoord2f(1,0); glVertex2d(FHeight,0     );
 -      glTexCoord2f(1,1); glVertex2d(FHeight,FWidth);
 -      glTexCoord2f(0,1); glVertex2d(0      ,FWidth);
 -    glEnd;
 -    glDisable(GL_BLEND);
 -  end;
 

