- void gluNurbsSurface(GLUnurbsObj *nobj, GLint uknot_count, GLfloat *uknot, GLint vknot count, GLfloat *vknot,
- GLint u_stride, GLint v_stride, GLfloat *ctlarray,GLint uorder, GLint vorder, GLenum type);
gluNurbsSurface() ... schwierigModerator: DGL-Team
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