- varying vec3 position;
- varying vec3 normal;
- void main(void)
- {
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- gl_FrontColor = gl_Color;
- gl_TexCoord[0] = gl_MultiTexCoord0;
- normal = normalize(gl_NormalMatrix * gl_Normal);
- position = vec3(gl_ModelViewMatrix * gl_Vertex);
- }