- varying vec3 v;
- varying vec3 lightvec;
- varying vec3 normal;
- varying vec4 FrontColor;
- void main(void)
- {
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- normal = normalize(gl_NormalMatrix * gl_Normal);
- v = vec3(gl_ModelViewMatrix * gl_Vertex);
- lightvec = normalize(gl_LightSource[0].position.xyz - v);
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_FrontColor = gl_Color;
- }