- TTF2Vector := TTTFToVectorConverter.Create(DGLForm);
- TTF2Vector.Font := TFont.Create();
- TTF2Vector.Font.Name := 'Arial';
- // Setup spline precision (1 min, 100 max)
- TTF2Vector.Precision := 1;
Vector Font (Freetype for pascal?)Moderator: DGL-Team
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