- glClearColor(1, 1, 1, 0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- Delay(1000);
- Render;
- ZeroMemory(@FileHeader, SizeOf(BITMAPFILEHEADER));
- usw.
- usw.
- finally
- FreeMem(pPicData, FileInfo.biSizeImage);
- end;
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- Render;