- public float rotateObject(float winkel, float xr, float yr, float zr, double[] matrix){
- gl.glLoadMatrixd(matrix) ;
- gl.glRotated(winkel, xr, yr, zr);
- if ( winkel == 90)
- gl.glGetDoublev(GLEnum.GL_MODELVIEW_MATRIX, matrix);
- gl.glTranslatef( (float)0.5*x, (float)0.5*y,(float)0.5*z);
- room.drawKoffer(x, y, z);
- //Winkel erhöhen
- winkel++;
- return winkel;
- }