- gl.glBegin(GLEnum.GL_QUADS); // Start Drawing The Cube#
- tex.setTexture(1); // Set The Color To BLUE WAND links
- gl.glTexCoord2f(0.0f, y); gl.glVertex3f( -x, y, -z); // Top Right Of The Quad (Top)
- gl.glTexCoord2f(x, y); gl.glVertex3f( -x, y, z); // Top Left Of The Quad (Top)
- gl.glTexCoord2f(x, 0.0f); gl.glVertex3f( -x, -y, z); // Bottom Left Of The Quad (Top)
- gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f( -x, -y, -z); // Bottom Right Of The Quad (Top)
- // Set The Color To GRAU WAND RECHTS
- gl.glTexCoord2f(x, 0.0f); gl.glVertex3f( x, -y, z); // Top Right Of The Quad (Bottom)
- gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f( x, -y, - z); // Top Left Of The Quad (Bottom)
- gl.glTexCoord2f(0.0f, y); gl.glVertex3f( x, y, -z); // Bottom Left Of The Quad (Bottom)
- gl.glTexCoord2f(x, y); gl.glVertex3f( x, y, z); // Bottom Right Of The Quad (Bottom)
- //DECKE
- gl.glTexCoord2f(0.0f, y); gl.glVertex3f( -x, y, z); // Top Right Of The Quad (Front)
- gl.glTexCoord2f(x, y); gl.glVertex3f( x, y, z); // Top Left Of The Quad (Front)
- gl.glTexCoord2f(x, 0.0f); gl.glVertex3f( x, y, -z); // Bottom Left Of The Quad (Front)
- gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f( -x, y, - z); // Bottom Right Of The Quad (Front)
- // Set The Color To Yellow FUSSBODEN
- gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f( -x, -y, -z); // Top Right Of The Quad (Back)
- gl.glTexCoord2f(x, 0.0f); gl.glVertex3f( x, -y, -z); // Top Left Of The Quad (Back)
- gl.glTexCoord2f(x, y); gl.glVertex3f( x, -y, z); // Bottom Left Of The Quad (Back)
- gl.glTexCoord2f(0.0f, y); gl.glVertex3f( -x, -y, z); // Bottom Right Of The Quad (Back)
- // gl.glColor3f(0.0f,1.0f,0.0f); // Set The Color To Blue FRONT
- gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-x, -y, z); // Top Right Of The Quad (Left)
- gl.glTexCoord2f(x, 0.0f); gl.glVertex3f( x, -y, z); // Top Left Of The Quad (Left)
- gl.glTexCoord2f(x, y); gl.glVertex3f( x, y, z); // Bottom Left Of The Quad (Left)
- gl.glTexCoord2f(0.0f, y); gl.glVertex3f(-x, y, z); // Bottom Right Of The Quad (Left)
- // tex.setTexture(1); // RÜCKWAND
- gl.glTexCoord2f(x, 0.0f); gl.glVertex3f( x, -y, -z); // Top Right Of The Quad (Right)
- gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-x, -y, -z); // Top Left Of The Quad (Right)
- gl.glTexCoord2f(0.0f, y); gl.glVertex3f(-x, y, -z); // Bottom Left Of The Quad (Right)
- gl.glTexCoord2f(x, y); gl.glVertex3f( x, y, -z); // Bottom Right Of The Quad (Right)
- gl.glEnd();