-  glViewport(0, 0, Width, Height);   // Set the viewport for the OpenGL window
 -  glMatrixMode(GL_PROJECTION);       // Change Matrix Mode to Projection
 -  glLoadIdentity();                  // Reset View
 -  // Do the perspective calculations. Last value = max clipping depth
 -  gluPerspective(fFovy, Width / Height, fZNear, fZFar);
 -  glMatrixMode(GL_MODELVIEW);        // Return to the modelview matrix
 -  glLoadIdentity();                  // Reset View
 
