- TRI_INDICES :
- Begin
- AStream.Read(Count, SizeOf(Word));
- SetLength(Result.Meshs[MeshCount - 1].Normals, Count * 3);
- SetLength(Result.Meshs[MeshCount - 1].Indices, Count * 3);
- For I := 0 To Count - 1 do
- Begin
- AStream.Read(Result.Meshs[I].Indices[I * 3 + 0], SizeOf(Word));
- AStream.Read(Result.Meshs[I].Indices[I * 3 + 1], SizeOf(Word));
- AStream.Read(Result.Meshs[I].Indices[I * 3 + 2], SizeOf(Word));
- AStream.Seek(SizeOf(Word), soFromCurrent); // Bit 0 : CA Visible
- // Bit 1 : BC Visible
- // Bit 2 : AB Visible
- End;
- End;