- cout << (char*)glGetString(GL_VERSION) <<endl;
- cout << (char*)glGetString(GL_VENDOR) <<endl;
- cout << (char*)glGetString(GL_RENDERER) <<endl;
- //cout << (char*)glGetString(GL_EXTENSIONS) <<endl;
- cout << (char*)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB) <<endl;