- glMatrixMode(GL_TEXTURE);
- glActiveTexture(GL_TEXTURE1);
- // Matrix ändern
- glMatrixMode(GL_MODELVIEW);
- // Szene rendern
- glMatrixMode(GL_TEXTURE);
- glActiveTexture(GL_TEXTURE1);
- glLoadIdentity;
- glMatrixMode(GL_MODELVIEW);
gl_TextureMatrix setzenModerator: DGL-Team
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