- function TEasySDLTextures.CorrectPath(oldPath: String): String;
- ...
- begin
- if Pos('',oldPath)<>0 then
- begin
- // Writeln(Illegal character \ in: '+oldpath)
- MessageDlg('Illegal character \ in: '+oldpath,mtError, [mbOk], 0);
- oldPath:=StringReplace(oldPath,'','/',[rfReplaceAll]);