- glTexCoord2f(FMapping[FIndices[f]].tu, FMapping[FIndices[f]].tv);
- //glMultiTexCoord2f(GL_TEXTURE0,FMapping[FIndices[f]].tu, FMapping[FIndices[f]].tv);
- //glMultiTexCoord2f(GL_TEXTURE1,FMapping[FIndices[f]].tu + (lightv1.x*offset), FMapping[FIndices[f]].tv + (lightv1.y*offset));