- varying vec4 vpos;
- varying vec4 cmpos;
- varying vec4 cpos;
- uniform mat4 cm;
- void main(void)
- {
- vpos = gl_Vertex;
- cmpos = gl_Vertex * cm;
- cpos = gl_ModelViewMatrix * gl_Vertex;
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_FrontColor = gl_Color;
- gl_ClipVertex = cmpos;
- }