- GLfloat light0pos[ 4 ] = {-50.0f, 0.0f, 0.0f, 0.0f};
- GLfloat light0ambient[ 4 ] = {0.0f, 0.0f, 0.0f, 0.0f};
- GLfloat light0diffuse[ 4 ] = {0.5f, 0.5f, 0.5f, 0.5f};
- GLfloat light0specular[ 4 ] = {1.0f, 1.0f, 1.0f, 1.0f};
normalenvektor kugelähnlichen objektModerator: DGL-Team
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