- fTexture.AddAlphaFromColorKey(255,255,255,0);
- fTexture.GenTexture(True);
- fTexture.Bind;
- glBegin(GL_QUADS);
- glColor4f(1, 1, 1, 0);
- glTexCoord2f(0,1); glVertex3d(0, 0, 0);
- glTexCoord2f(1,1); glVertex3d(0, 12, 0);
- glTexCoord2f(1,0); glVertex3d(12, 12, 0);
- glTexCoord2f(0,0); glVertex3d(12, 0, 0);
- glEnd;