- //1.Punkt
- result.X1 := Minimum.x;
- result.Z1 := Minimum.z;
- //2.Punkt
- result.X2 := Maximum.x;
- result.Z2 := Minimum.z;
- //3.Punkt
- result.X3 := Maximum.x;
- result.Z3 := Maximum.z;
- //4.Punkt
- result.X4 := Minimum.x;
- result.Z4 := Maximum.z;
3DS - BoundingBox ProblemModerator: DGL-Team
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