- glMatrixMode(GL_PROJECTION);
 - glPushMatrix;
 - glLoadIdentity;
 - glOrtho(0, 800, 600, 0, -1, 1);
 - glMatrixMode(GL_MODELVIEW);
 - glLoadIdentity;
 - // Jetzt kommt dein Hintergrund
 - glBindTexture(...)
 - glBegin(GL_QUADS);
 -  glTexCoord2f(0,0); glVertex2f(0,0);
 -  glTexCoord2f(1,0); glVertex2f(800,0);
 -  glTexCoord2f(1,1); glVertex2f(800,600);
 -  glTexCoord2f(0,1); glVertex2f(0,600);
 - glEnd;
 

