- [00:00:00.078] wglGetCurrentContext() = 0x10000
- [00:00:00.078] wglGetCurrentDC() = 0x67010A62
- [00:00:00.078] glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
- [00:00:00.078] glLoadIdentity()
- [00:00:00.093] glTranslated(0.000000,0.000000,-10.000000)
- [00:00:00.093] glPushMatrix()
- usw. und so fort