- +++++ PixelFormat Init +++++
- PixelFormat: no Hardware Accelaration; DepthBits: 16; ColorBits: 32
- +++++ PixelFormat Init +++++
- ------------------
- OpenGL Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
- ------------------
- OpenGL Renderer: GDI Generic
- OpenGL Version: 1.1.0
- OpenGL Vendor: Microsoft Corporation
- -------------------
- Loop only: always 1000000 Loops------------------------------- 0,000 sec
- glColor4d----------------------------------------------------- 0,062 sec
- glColor4f----------------------------------------------------- 0,063 sec
- glColor3f----------------------------------------------------- 0,047 sec
- glEnable(GL_CULL_FACE)---------------------------------------- 0,047 sec
- glDisable(GL_CULL_FACE)--------------------------------------- 0,031 sec
- glEnable(GL_LIGHTING)----------------------------------------- 0,062 sec
- glDisable(GL_LIGHTING)---------------------------------------- 0,032 sec
- glEnable+glDisable(GL_LIGHTING)------------------------------- 0,140 sec
- glEnable(GL_CLIP_PLANE0)-------------------------------------- 0,031 sec
- glDisable(GL_CLIP_PLANE0)------------------------------------- 0,047 sec
- glEnable+glDisable(GL_CLIP_PLANE0)---------------------------- 0,094 sec
- glTranslatef-------------------------------------------------- 0,094 sec
- glRotatef----------------------------------------------------- 0,578 sec
- glMatrixMode(GL_PROJECTION)-glMatrixMode(GL_MODELVIEW)-------- 0,047 sec
- glLoadIdentity------------------------------------------------ 0,094 sec
- glMultMatrixf(@Matrix_3DView)--------------------------------- 0,390 sec
- glGetFloatv(GL_MODELVIEW_MATRIX, @RotMatrix)------------------ 0,375 sec
- glNormal3fv(@DrawNormal)-------------------------------------- 0,047 sec
- glNormal3f(0.0, 0.0, 1.0)------------------------------------- 0,031 sec
- glVertex3fv(@DrawVertex)-------------------------------------- 0,219 sec
- glVertex3f(1.0, 1.0, 1.0)------------------------------------- 0,203 sec
- glNormal3f(0.0, 0.0, 1.0) + glVertex3f(1.0, 1.0, 1.0)--------- 0,219 sec
- SwapBuffers (only once)--------------------------------------- 0,000 sec
- +++++ PixelFormat Init +++++
- PixelFormat: Hardware Accelaration; DepthBits: 16; ColorBits: 32
- +++++ PixelFormat Init +++++
- ------------------
- OpenGL Extensions: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
- ------------------
- OpenGL Renderer: GeForce4 MX Integrated GPU/AGP/SSE/3DNOW!
- OpenGL Version: 1.4.0
- OpenGL Vendor: NVIDIA Corporation
- -------------------
- Loop only: always 1000000 Loops------------------------------- 0,000 sec
- glColor4d----------------------------------------------------- 0,047 sec
- glColor4f----------------------------------------------------- 0,016 sec
- glColor3f----------------------------------------------------- 0,031 sec
- glEnable(GL_CULL_FACE)---------------------------------------- 0,016 sec
- glDisable(GL_CULL_FACE)--------------------------------------- 0,015 sec
- glEnable(GL_LIGHTING)----------------------------------------- 0,032 sec
- glDisable(GL_LIGHTING)---------------------------------------- 0,047 sec
- glEnable+glDisable(GL_LIGHTING)------------------------------- 0,171 sec
- glEnable(GL_CLIP_PLANE0)-------------------------------------- 0,032 sec
- glDisable(GL_CLIP_PLANE0)------------------------------------- 0,015 sec
- glEnable+glDisable(GL_CLIP_PLANE0)---------------------------- 0,078 sec
- glTranslatef-------------------------------------------------- 0,063 sec
- glRotatef----------------------------------------------------- 0,297 sec
- glMatrixMode(GL_PROJECTION)-glMatrixMode(GL_MODELVIEW)-------- 0,031 sec
- glLoadIdentity------------------------------------------------ 0,063 sec
- glMultMatrixf(@Matrix_3DView)--------------------------------- 0,140 sec
- glGetFloatv(GL_MODELVIEW_MATRIX, @RotMatrix)------------------ 0,094 sec
- glNormal3fv(@DrawNormal)-------------------------------------- 0,016 sec
- glNormal3f(0.0, 0.0, 1.0)------------------------------------- 0,015 sec
- glVertex3fv(@DrawVertex)-------------------------------------- 0,328 sec
- glVertex3f(1.0, 1.0, 1.0)------------------------------------- 0,328 sec
- glNormal3f(0.0, 0.0, 1.0) + glVertex3f(1.0, 1.0, 1.0)--------- 0,344 sec
- SwapBuffers (only once)--------------------------------------- 0,016 sec