- gluTessCallback(tobj, GLU_BEGIN, glBegin);
- gluTessCallback(tobj, GLU_VERTEX, glVertex3dv);
- gluTessCallback(tobj, GLU_END, glEnd);
- gluBeginPolygon(tobj);
- gluTessVertex(tobj, v, v);
- ...
- gluEndPolygon(tobj);
Frage zu Pylogon und BlendModerator: DGL-Team
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