- Ausgangsmatrix -> QuaternionA
- Matrix1 -> Quaternion1
- Quaternion1.x = Quaternion1.x * 0.2
- Quaternion1.y = Quaternion1.y * 0.2
- Quaternion1.z = Quaternion1.z * 0.2
- Quaternion1.w = Quaternion1.w * 0.2
- QuaternionA = QuaternionA * Quaternion1
- Matrix2 -> Quaternion2
- Quaternion2.x = Quaternion2.x * 0.5
- Quaternion2.y = Quaternion2.y * 0.5
- Quaternion2.z = Quaternion2.z * 0.5
- Quaternion2.w = Quaternion2.w * 0.5
- QuaternionA = QuaternionA * Quaternion2
- Matrix3 -> Quaternion3
- Quaternion3.x = Quaternion3.x * 0.3
- Quaternion3.y = Quaternion3.y * 0.3
- Quaternion3.z = Quaternion3.z * 0.3
- Quaternion3.w = Quaternion3.w * 0.3
- QuaternionA = QuaternionA * Quaternion3
- QuaternionA -> zMatrix
- zMatrix[0,3] = zMatrix[0,3] + Matrix1[0,3] * 0.2 + Matrix2[0,3] * 0.5 + Matrix3[0,3] * 0.3
- zMatrix[1,3] = zMatrix[1,3] + Matrix1[1,3] * 0.2 + Matrix2[1,3] * 0.5 + Matrix3[1,3] * 0.3
- zMatrix[2,3] = zMatrix[2,3] + Matrix1[2,3] * 0.2 + Matrix2[2,3] * 0.5 + Matrix3[2,3] * 0.3
- FertigeEndMatrix = zMatrix