- //Matrizen
- glMatrixMode(GL_Projection);
- glLoadIdentity;
- gluPerspective(60, 4/3, 0.1, 75);
- glMatrixMode(GL_Modelview);
- glLoadIdentity;
- glTranslatef(0, 0, -5);
- glRotatef(-45, 1, 0, 0);
- //Map malen (Hier ohne Texcoords)
- glBegin(GL_QUADS);
- glvertex2f(-1.0, -1.0);
- glvertex2f(1.0, -1.0);
- glvertex2f(1.0, 1.0);
- glvertex2f(-1.0, 1.0);
- glend;