- DCradar := GetDC(radar.Handle);
- RCradar := CreateRenderingContext(DCradar, [opDoubleBuffered], 16, 0, 0, 0, 0,DummyPal);
- ActivateRenderingContext(DCradar, RCradar);
- glClearColor(0,0,0,0);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_DEPTH_TEST);
- GlEnable(GL_NORMALIZE);
- DeActivateRenderingContext;