- varying vec4 vertexPosition;
- varying vec3 vertexNormal;
- void main(void)
- {
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- gl_FrontColor = gl_Color;
- vertexPosition = gl_ModelViewProjectionMatrix * gl_Vertex;
- vertexNormal = normalize(gl_NormalMatrix * gl_Normal);
- gl_TexCoord[0] = gl_MultiTexCoord0;
- }