- glBegin(GL_TRIANGLE_STRIP);
- for(x = 0; x < AREA_SIZE-step; x+=step)
- {
- for(z = 0; z < AREA_SIZE-step; z+=step)
- {
- glVertex3f(F*(x+step), F*height_field[x+step][z], F*z);
- glVertex3f(F*x, F*height_field[x][z], F*z);
- }
- }
GL_TRIANGLE_STRIPModerator: DGL-Team
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