- InitOpenGL;
- self.myDC := GetDC(self.Handle);
- SetupPixelformat;
- myRC := wglCreateContext(self.myDC);
- ActivateRenderingContext(myDC, myRC);
- ReadExtensions;
- ReadImplementationProperties;
- glEnable(GL_DEPTH_TEST);
- glLoadIdentity;
- //Modell laden
- Mdl := TAll3dsMesh.Create(nil);
- Mdl.TexturePath := 'tex/';
- Mdl.LoadFromFile('sword.3ds');