Because my knowledge of German is non-existent, I used babelfish to translate it to English but I found the result less comprehensible then the original German. What really, really intrigues me about this article are the following two screenshots:
It seems to be saying that you have a colour-index texture (the first image), and then 3 other textures (grass, sand water), and then you use a shader to blend the 3 textures according to what is the colour-index (or combination of colour indexes, which produces nice blending). The result is the second image.
I would love to see this implemented with some Delphi or FreePascal code. The example could be very simple, no complex geometry, just a single quad. Because this is just the sort of thing that would be useful in a game which lets users create their own levels. With this technology, a user could colour an image with three colours, red, green and blue, each colour representing a different texture and ground type. The game would then use this image directly to produce the sort of multitextured scene you see in the second image above. That's beautiful!
So who is generous and talented enough to create such an example? I think a lot of people will be grateful for it.
Registriert: Mi Jul 17, 2002 12:07 Beiträge: 976 Wohnort: Tübingen
I quickly built a program, and again, I learned something http://laboda.delphigl.com/morph.rar The Performance is very low, and I think, with optimizations it wont be very much better...
EDIT: Argh, forgot the Source... updated
_________________ "Du musst ein Schwein sein in dieser Welt, sangen die Prinzen, das ist so 1.0. Du musst auf YouTube zeigen, dass dir dein Schweinsein gefällt, das ist leuchtendes, echtes Web 2.0." - Hal Faber Meine Homepage: http://laboda.delphigl.com
When I ran the program it crashed immediately, no indication of what the error was (just something at address 00000000). Do I need to download something extra, some DLLs, or what?
Edit: Oops, I forgot about the registry hack. My main system is Linux and I haven't updated the NVidia drivers for my Windows system in over a year!
Update: The program works very well. It runs at almost 500 FPS on my NVidia FX 5700.
Zuletzt geändert von cragwolf am Mi Mär 02, 2005 23:43, insgesamt 1-mal geändert.
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