- for x := 0 to Pic.Width-1 do
- for y := 0 to Pic.Height-1 do
- begin
- RGB := GetRGB(Pic.Canvas.Pixels[x,y]);
- if (R=G) and (R=B) and (G=B) then
- InvertPixel(Pic.Canvas.Pixels[x,y]);
- end;
Frage zu Texturen Graustufen, RGBModerator: DGL-Team
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