- glBindTexture(GL_TEXTURE_2D, tex);
 - glbegin(gl_quads);
 - glColor4f(1,1,1,0);
 - gltexcoord2f(0,0);
 - glvertex3f(-0.5,-0.5,-3);
 - glColor4f(1,1,1,0);
 - gltexcoord2f(0,1);
 - glvertex3f(-0.5, 0.5,-3);
 - glColor4f(1,1,1,1);
 - gltexcoord2f(1,1);
 - glvertex3f( 0.5, 0.5,-3);
 - glColor4f(1,1,1,1);
 - gltexcoord2f(1,0);
 - glvertex3f( 0.5,-0.5,-3);
 - glend;
 - glEnable(GL_BLEND);
 - glBlendFunc(gl_src_alpha,GL_dst_alpha);
 - glBindTexture(GL_TEXTURE_2D, tex2);
 - glbegin(gl_quads);
 - glColor4f(1,1,1,1);
 - gltexcoord2f(0,0);
 - glvertex3f(-0.5,-0.5,-3);
 - glColor4f(1,1,1,1);
 - gltexcoord2f(0,1);
 - glvertex3f(-0.5, 0.5,-3);
 - glColor4f(1,1,1,0);
 - gltexcoord2f(1,1);
 - glvertex3f( 0.5, 0.5,-3);
 - glColor4f(1,1,1,0);
 - gltexcoord2f(1,0);
 - glvertex3f( 0.5,-0.5,-3);
 - glend;
 - gldisable(gl_blend);
 - SwapBuffers(form1.myDC);
 
